Students create better ways to communicate science
Top image: Northglenn High School students explain their science communication project to IBG judges. (All photos by Arielle Wiedenbeck/PACES)
In a program with Northglenn High School students, Institute for Behavioral Genetics researchers ask for creative and innovative ideas on how to talk about science
With all due respect to the dedicated and passionate scientists at the 麻豆免费版下载, but Northglenn High School students Joseph Zuniga and Alecsander Morain鈥檚 main goal was to 鈥渃onvert this study into a manageable format for normal people,鈥 Morain explains.
The study in question was a recently published paper finding that children鈥檚 early interactions with music shape鈥攂ut don鈥檛 determine鈥攖heir musical lives decades later. The research, based on 40 years of data from surveys of 1,900 people in The Colorado Adoption/Twin Study of Lifespan Behavioral Development and Cognitive Aging听(CATSLife), also considered shifting genetic and environmental influences.
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Northglenn High School senior Carla Camacho holds the graphic novel that she and her fellow students created from an Institute for Behavioral Genetics study.
鈥淚t took quite a few readings to understand what the study was saying,鈥 Zuniga says, and Morain adds, 鈥渁nd even then, we get to the results and there鈥檚 this graph that makes zero sense.鈥
Daniel Gustavson, first author of the study and a 麻豆免费版下载Boulder assistant research professor in the Institute for Behavioral Genetics (IBG), was standing fairly near as Zuniga and Morain expressed their honest opinions, but no hard feelings. That insight was why the two young men, along with more than 100 of their fellow Northglenn High School students, were gathered at the Sustainability, Energy and Environment Complex (SEEC) Thursday morning.
They were participating in a program envisioned and led by Analicia Howard, a psychology and neuroscience PhD student and Gustavson鈥檚 research colleague at the IBG. The program, which is funded by a Public and Community-Engaged Scholarship grant, is part of a broader research study called Comunidad, which is centered at IBG but has collaborators across campus and at Washington University.
鈥淲e were designing this study so that the community we鈥檙e most interested in, which is here in Colorado, is more involved in that development part of the study鈥攖hat they are engaged in every aspect of research,鈥 Howard explains, adding that a lot of effort in the first several years of community-based research like theirs should be focused on building partnerships.
鈥淎n issue with academia in general is there鈥檚 such a tough history with a lot of scientific research, especially if it includes human subjects in marginalized communities. So, we鈥檙e wanting to connect with the community in a way that鈥檚 mutually beneficial and leverage community partnerships in the future with established, trusted organizations. Schools felt like a natural segue to reaching broader audiences and meeting our goal of communicating science better. We were asking, 鈥楬ow do we communicate in a way that鈥檚 engaging, in a way that reaches the communities we鈥檙e interested in reaching?鈥欌
They thought: Let鈥檚 ask the students.
Explaining science better
The idea is straightforward: select a handful of IBG research papers and ask students, working in groups, to choose one and create a project focused on how to better communicate the science to their broader community.
Howard and Gustavson approached Northglenn High School because 麻豆免费版下载Science Discovery and the Institute of Arctic and Alpine Research had previously worked with students and faculty there, 鈥渟o there was already an established relationship and trust,鈥 Howard says.
As a STEM high school, Northglenn requires every class to have an aspect of STEM, 鈥渂ut we were still thinking in terms of the accessibility of the science when we were choosing the papers, because the theme of genetics can be difficult to parse if you鈥檙e fairly new to it,鈥 Gustavson says.
- Ricardo Ayala
- Brandon Diaz Renteria
- Maddy Duncan
- Alex Dunn
- Caleb Ewudzi-Acquah
- Alex Trillo Salais
- Will Watt
- Joey Marquez
- Angel Mendoza Maldonado
- Frankie Pillar Cornell
- Carla Camacho
- Jane Heslop
- Kimberly Olivas
- Aylin Ramirez
The IBG scientists selected six of their papers that centered on topics that might be interesting to teenagers鈥攙ideo games, music, mental health鈥攁nd presented them to Amy Murillo鈥檚 and Cheyenne Rost鈥檚 multicultural literature classes.
鈥淓very year we incorporate a practice-based learning project into the curriculum, and we thought this was a real-world opportunity that the kids could grab onto,鈥 Murillo says. 鈥淚t鈥檚 been part of our research and analysis unit, so for the first few weeks we were talking about things like misinformation and fake news and why it鈥檚 important to read these studies.鈥
Then Murillo and Rost and about 120 students鈥攁ll seniors except for one junior graduating early鈥攁rrayed across four classes spent a week reading a practice study.
鈥淲e were going through it step by step, learning how to read a scientific paper and trying to give them the autonomy to make mistakes and learn from them,鈥 Rost says. 鈥淲e were talking about things like how to understand results and how a layman would understand the jargon.鈥
Howard and Gustavson also visited the classes to answer questions once students had chosen the papers on which they鈥檇 focus their projects.
Thinking creatively about science
As for the projects, 鈥渨e knew we had听to make the paper simpler,鈥 says Joselyn Ramirez, who along with classmate Genessis Garcia chose an finding that playing video games didn鈥檛 show consistent associations with impulsivity, but rather screentime in general is associated with impulsive tendencies in adulthood.
鈥淭here was a lot of stuff where I had to go back and go back and go back because I didn鈥檛 understand it,鈥 Ramirez says, and Garcia adds that if they, as students at a STEM high school, had such difficulty understanding the study, what would it be like for a non-scientist community member to try reading it?
So they created interactive videos, which they showed on a screen they set up on their display table Thursday morning.
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Joselyn Ramirez (left) and Genessis Garcia (right) with an interactive display board based on Institute for Behavioral Genetics research finding that playing video games doesn't show consistent associations with impulsivity.
Zuniga and Morain also thought to adapt the music research to a format Murillo and Rost teach their students鈥攁 recipe, with ingredients, steps and finished product.听Students also were encouraged to think creatively and in multimedia terms as they designed their projects, so Zuniga and Morain created a survey on a poster board on which event attendees could mark the kind of instrument they鈥檇 like to play.
For Carla Camacho, Jane Heslop, Kimberly Olivas and Aylin Ramirez, thinking creatively about communicating the science meant writing, designing and drawing a graphic novel. They also chose the video games and impulsivity research and created a story about two twins, Samantha and Sammy, and how each is affected by screen time.
鈥淭he study is based on twin research, so we thought that鈥檚 where we should start,鈥 says Camacho, who drew the final graphic novel.
鈥淭here was a lot of rewriting and rewording, because we were summarizing and trying to use simpler words,鈥 says Heslop, who drew the original storyboards for the novel. 鈥淏ut I think I have better time management and better communication skills now, because we had to think about what we really needed to say and how we should say it in a way that people would understand.鈥
The students鈥 projects were judged Thursday by volunteer IBG faculty members and graduate students, and part of the judges鈥 assessment was how clearly students expressed their ideas on how to communicate science better.
鈥淒efinitely more visual appeal,鈥 says Chloe Ibarra, who with classmate Alejandra Franco also chose the video games and impulsivity study. 鈥淚f you look at the study, there鈥檚 nothing that really catches your eye, but if you look at ours,鈥 and she indicates a poster on an easel behind them that takes a vision board approach to communicating the science, 鈥渢here鈥檚 color everywhere and it鈥檚 interesting to look at.鈥
For Isaac Aranda and his project partners Josue Sanchez and Leo Lin, who also chose the video games and impulsivity study, a key to communicating science is using language that people will understand: 鈥淲e had to look a lot of stuff up,鈥 Aranda says, 鈥渁nd I don鈥檛 know if everyone would have the patience to do that.鈥
But it鈥檚 important to find the right words and the right way to talk about the science, Sanchez says, because 鈥渢his study isn鈥檛 saying video games are bad, it鈥檚 really saying we shouldn鈥檛 be on our phones all the time.鈥

Alejandra Franco (left) and Chloe Ibarra (right) with their project that emphasizes the need for visual interest when communicating science.

Institute for Behavioral Genetics scientist Daniel Gustavson (right) talks with Northglenn High School students about their science communication project.
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IBG research associate Jeff Lessem (left) talks with Kimberly Olivas (center) and Carla Camacho (right) about their science communication project, which won the award for most accessible presentation.

Alecsander Morain (left) and Joseph Zuniga (right) with their project communicating research finding that children鈥檚 early interactions with music shape鈥攂ut don鈥檛 determine鈥攖heir musical lives decades later.听
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