Ready player one through six
What: Whaat!? (Yes, really.) Galaga鈥檚 Ghost will be showcased at the daylong festival.
When: 9 a.m. to 4:30 p.m., Saturday, Nov. 7.
Where: Atlas Institute, 麻豆免费版下载Boulder campus. Experimental games will be showcased throughout the building.
Who:听Open to the community; tickets required.
If you ever played Galaga in your local arcade growing up, you know the premise鈥攁 fixed shooter platform where you blast enemy spaceships until you run out of quarters.
Jiffer Harriman鈥檚 adaptation does away with the need for coins and swaps spaceships for sounds, all while keeping the look, feel鈥攁nd durability鈥攐f an arcade game.
鈥淭hose things are made to withstand abuse,鈥� said Harriman, a lecturer of media production at the College of Communication, Media, Design and Information, with a laugh. 鈥淭hat鈥檚 a real practical reason to use stuff like this for public art projects.鈥�
Harriman (ElEngr鈥�02, PhDTecMedSoc鈥�16) is both an artist and an engineer who creates public works of art, particularly in the realm of sound. For Galaga鈥檚 Ghost, that meant creating an arcade cabinet with simple buttons and joysticks so that up to six people at a time can make music together, with each station controlling a different 鈥渋nstrument.鈥�
鈥淲hat I enjoy about this is creating moments of musical joy,鈥� he said. 鈥淚t鈥檚 fun to see people who are maybe hesitant to approach this thing, they start pushing buttons and suddenly, they鈥檙e like, 鈥業鈥檓 doing this, I鈥檓 the one who鈥檚 making this sound.鈥� I love seeing people having fun with it.鈥�

Players crowd around Galaga鈥檚 Ghost on Pearl Street. Photo by Jiffer Harriman.
Earlier this fall, Galaga鈥檚 Ghost, which was sponsored by Boulder鈥檚 Experiments in Public Art program, was exhibited on the Pearl Street Mall and in the Museum of Boulder, where it will remain on display. It鈥檚 also been to the Boulder farmer鈥檚 market and the Tulagi music festival.
This project isn鈥檛 Harriman鈥檚 first piece of public work. One he鈥檚 particularly proud of is , which he showcased at the Dairy Arts Center. It鈥檚 a series of networked boxes that generate visuals and sound based on how close a viewer gets to the piece.
Approachable interactions
That piece was successful because it had a low bar to clear鈥攋ust standing in front of it activates it, though it gets increasingly responsive the closer you get to the work. For something more participatory, like Galaga鈥檚 Ghost, Harriman鈥攚orking with fellow media production lecturer Sean Winters鈥攈ad to build something to override our hard-coded aversion to touching anything in a museum.
鈥淚t goes back to my interest in building interactions that are approachable,鈥� he said. 鈥淎rcade interfaces, in general, are understandable. People know how a joystick and buttons work. And I think a glowing arcade button is less intimidating than if it had a piano on it.鈥�
Harriman鈥檚 passion for getting the public to play with sound comes from his own love of music. From the moment he picked up a guitar in high school, he was hooked.
鈥淢y choice to do electrical engineering was influenced by my interest in music鈥擨 thought I鈥檇 be building guitar amps, or something like that,鈥� Harriman said.

Jiffer Harriman
While he did work as an engineer, it wasn鈥檛 long before Harriman returned to academia to explore music as a career path. That led him to Stanford鈥檚 Center for Computer Research and Music Acoustics, where he was able to learn about sound art and interactive sound.
鈥淢y engineering mindset is usually about solving problems鈥攖he explaining it is usually left to other people,鈥� he said. 鈥淚f you put something in a gallery, it鈥檚 important that people be able to figure it out. They鈥檙e not going to read a manual.鈥�
Years of working in the public space, he said, have given him a sense of better understanding what resonates with passers by, and in the case of Galaga鈥檚 Ghost, a chance to improve on his original 2021 design by making it more intuitive and robust, and more approachable to people looking to get involved. In the future, he and Winters would love to see it become part of a live performance.
鈥淚 love the conversations between strangers experimenting with it, when they start to teach each other what鈥檚 happening,鈥� Harriman said. 鈥淲hen people encounter art in an unexpected way, like on a sidewalk, it has the opportunity to connect in a different way than if you go to a gallery or museum, where you expect to see art.
鈥淚 just love the idea of building something other people can engage with, even if they鈥檙e not musicians.鈥�
Joe Arney covers research and general news for the college.