ATLAS makes its mark at DIS'19
Researchers from ATLAS Institute'sÌýTHING, ACME and Unstable Design labs took home "Best Paper" and "Best Pictorial" awards atÌýthe ACM conference onÌýDesigning Interactive Systems (DIS '19), held in San Diego, June 23-28. ATLAS faculty and students also contributedÌýfourÌýresearch presentations, including one by undergraduate researcherÌý´³´Ç±ô¾±±ðÌý°±ô±ð´Ú±ð°ì±ð°ù, an engineering student majoring in Technology, Arts & Media who was previously chosen as a Grace Hopper Research Scholar.
DISÌýis anÌýinternational and interdisciplinary conference encompassing issues related to the design and deployment of interactive systems, where designers, artists, theorists, psychologists, user experience researchers, systems engineers and many more come together to debate and shape the future of interaction systems research, designÌý²¹²Ô»å practice.

ATLAS research presented at DIS '19:
- "MorphIO: Entirely Soft Sensing and Actuation Modules for Programming Shape Changes through Tangible Interaction," authored byÌýRyo Suzuki and researchers from Keio University and The University of Tokyo in Japan, won aÌýDIS '19 "Best Paper" award. Suzuki, an ATLAS affiliated PhD student,Ìýpresented theÌýresearch during the conference's Shape Changes Interfaces track.ÌýMorphIO addresses problems that researchers face when trying to program movements in soft materials:ÌýInstead of transferring compiled codeÌýfrom a digital screen to objects, MorphIO’s hardware enablesÌýusers to program behaviors using motion-capture data gathered from physical movement and interactions. It alsoÌýallowsÌýusers to construct various shapes and synthesize multiple recorded motions to achieve complex movements, such as bending, grippingÌý²¹²Ô»å walking.
- ATLAS PhD students Peter GyoryÌý²¹²Ô»å Clement Zheng'sÌý²µ²¹³¾±ðÌýHOT SWAP was showcased during the Provocations and Work-in-Progress session at DIS '19, and Gyory also presented the research during the conference's poster and demo reception.ÌýOne of the most original aspects of Zheng and Gyory's game, which received the coveted alt.ctrl.GDC award at this year'sÌýGame Developers Conference in San Francisco,Ìýis the use of a wide range of game controllers which must be switched to perform different functions within the game.Ìý
- Research from "Envisioning Reflective, Relaxing, and Restorative Design with ASMR," a work-in-progress paper authored byÌýJosephine KlefekerÌý²¹²Ô»åÌýLaura Devendorf,Ìýwas presented by lead author, Klefeker, an undergraduate TAM major and researcher in the Unstable Design Lab, during the Works-in-Progress track of DIS '19. The researchÌýwas inspired by Autonomous Sensory Meridian Response (ASMR) media, where gentle repetitive sounds, such asÌýlistening to a whispering voice or the sounds ofÌýpagesÌýturning,Ìýelicit,Ìýfor some, relaxing tingling sensations at the back of the skullÌýthat moveÌýdown the back of the neck and upper spine. The research covered five research subjects who used a sonic toolkits to make recordings inspired by ASMR media. The workÌýlooks at whether theÌýaesthetics of ASMR media can inspire the design of technology that provokes reflective thoughts and relaxation.
- “,â€� authored byÌýClement Zheng,ÌýHyunJoo Oh,ÌýLaura Devendorf, andÌýEllen Yi-Luen Do,ÌýwonÌýthe "Best Pictorial" award at DIS '19. Lead author, Zheng, an ATLAS PhD student, presented theÌýresearch during the DIS '19 Deformable and Novel Materials track. This inquiry into carbon-coated paper and kirigami structures involvedÌýinvestigatingÌýtwo variations of theÌýpaper and their electrical, hapticÌý²¹²Ô»å visual aspects when shaped into 3DÌýforms through cutting, folding and bending. Three applications that showcase the possibilities of this material for tangible interaction design were proposed. Researchers also used aÌýpictorial format of working design schematics soÌýothers could explore on their own.
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